import { Vector2 } from "osu-classes"; import p5 from "p5"; import { loadImageAsync } from "@/utils"; import { Md5 } from "ts-md5"; import {OsuRenderer} from "@/osu/OsuRenderer"; export class Drawer { private static imageCache: Record = {}; static images = { cursor: undefined as any as p5.Image, cursortrail: undefined as any as p5.Image, hitcircle: undefined as any as p5.Image, hitcircleoverlay: undefined as any as p5.Image, radix: undefined as any as p5.Image, sliderfollowcircle: undefined as any as p5.Image, sliderb0: undefined as any as p5.Image, default0: undefined as any as p5.Image, default1: undefined as any as p5.Image, default2: undefined as any as p5.Image, default3: undefined as any as p5.Image, default4: undefined as any as p5.Image, default5: undefined as any as p5.Image, default6: undefined as any as p5.Image, default7: undefined as any as p5.Image, default8: undefined as any as p5.Image, default9: undefined as any as p5.Image, }; private static p: p5; static setP(_p: p5) { this.p = _p; } static async loadDefaultImages() { for (const imageName of Object.keys(Drawer.images)) { Drawer.images[imageName as keyof typeof Drawer.images] = await loadImageAsync(`/${imageName}.png`); } } static setImages(images: typeof this.images) { this.images = images; } static setDrawingOpacity(opacity: number) { //@ts-ignore this.p.drawingContext.globalAlpha = opacity; } static drawCircleJudgement( position: Vector2, radius: number, judgement: string ) { Drawer.p.push(); Drawer.p.strokeWeight(2); if (judgement === "OK") { Drawer.p.stroke(`rgb(106, 176, 76)`); Drawer.p.fill(`rgb(106, 176, 76)`); } if (judgement === "MEH") { Drawer.p.stroke(`rgb(241, 196, 15)`); Drawer.p.fill(`rgb(241, 196, 15)`); } if (judgement === "MISS") { Drawer.p.stroke(`rgb(231, 76, 60)`); Drawer.p.fill(`rgb(231, 76, 60)`); } if (judgement !== "GREAT") { Drawer.p.circle(position.x, position.y, radius * 2); } Drawer.p.pop(); } static drawSliderFollowPoint(position: Vector2, radius: number) { Drawer.p.image( this.images.sliderfollowcircle, position.x, position.y, radius * 2, radius * 2 ); Drawer.p.push(); Drawer.p.fill(255, 255, 255, 18); Drawer.p.circle(position.x, position.y, radius * 4); Drawer.p.pop(); } static drawHitCircle(position: Vector2, radius: number, comboNumber: number) { Drawer.p.push(); Drawer.p.noStroke(); Drawer.p.fill(160); Drawer.p.image( this.images.hitcircle, position.x, position.y, radius * 2, radius * 2 ); Drawer.p.image( this.images.hitcircleoverlay, position.x, position.y, radius * 2, radius * 2 ); this.drawNumberWithSprites( comboNumber + 1, new Vector2(position.x - 0.5, position.y), radius * 0.4 ); Drawer.p.pop(); } static drawApproachCircle( position: Vector2, radius: number, arScale: number ) { if (arScale == 1) return; Drawer.p.push(); Drawer.p.noFill(); Drawer.p.stroke("white"); Drawer.p.strokeWeight(3); Drawer.p.circle(position.x, position.y, radius * 2 * arScale); Drawer.p.pop(); } static drawSliderBody(origin: Vector2, path: Vector2[], radius: number) { Drawer.p.push(); const cacheKey = Md5.hashStr(JSON.stringify(origin) + JSON.stringify(path) + JSON.stringify(radius)); if (!this.imageCache[cacheKey]) { const g = Drawer.p.createGraphics(512 * 4, 384 * 4); g.scale(2); g.translate(512 - 256, 384 - 192); //@ts-ignore const ctx = g.drawingContext; ctx.lineCap = "round"; ctx.lineJoin = "round"; g.translate(origin.x, origin.y); g.noFill(); g.strokeWeight(radius * 2 - 10); g.stroke(255); g.beginShape(); for (const node of path) { g.vertex(node.x, node.y); } g.endShape(); g.strokeWeight(radius * 2 - 17); g.stroke(10); g.beginShape(); for (const node of path) { g.vertex(node.x, node.y); } g.endShape(); for (let i = 0; i < radius * 2 - 17; i += 2) { g.strokeWeight(radius * 2 - 17 - i); g.stroke(Math.round((i / (radius * 2 - 17)) * 45)); g.beginShape(); for (const node of path) { g.vertex(node.x, node.y); } g.endShape(); } this.imageCache[cacheKey] = g; } Drawer.p.imageMode(Drawer.p.CORNER); Drawer.p.image(this.imageCache[cacheKey], -256, -192, 512 * 2, 384 * 2); Drawer.p.pop(); } static drawCursorPath( path: { position: Vector2; time: number; button: { mouseLeft1: boolean; mouseLeft2: boolean; mouseRight1: boolean; mouseRight2: boolean; }; }[], cursor: { position: Vector2; button: { mouseLeft1: boolean; mouseLeft2: boolean; mouseRight1: boolean; mouseRight2: boolean; }; } ) { Drawer.p.push(); //@ts-ignore const ctx = Drawer.p.drawingContext; ctx.lineCap = "round"; ctx.lineJoin = "round"; Drawer.p.noFill(); Drawer.p.strokeWeight(1.5); Drawer.p.stroke("white"); for (let i = 1; i < path.length; i++) { const lastFrame = path[i - 1]; const frame = path[i]; if(!OsuRenderer.settings.showFutureCursorPath && frame.time > OsuRenderer.time) { continue; } if(OsuRenderer.settings.showKeyPress) { if (lastFrame.button.mouseLeft1 || lastFrame.button.mouseLeft2) { Drawer.p.stroke("#BB6BD9"); Drawer.p.circle(lastFrame.position.x, lastFrame.position.y, 15); } if (lastFrame.button.mouseRight1 || lastFrame.button.mouseRight2) { Drawer.p.stroke("#F2994A"); Drawer.p.circle(lastFrame.position.x, lastFrame.position.y, 15); } } if(OsuRenderer.settings.showCursorPath) { Drawer.p.stroke("white"); Drawer.p.line( lastFrame.position.x, lastFrame.position.y, frame.position.x, frame.position.y ); } } if (cursor.position) Drawer.p.image( this.images.cursor, cursor.position.x, cursor.position.y, 55, 55 ); Drawer.p.pop(); } static drawNumberWithSprites( number: number, position: Vector2, size: number ) { Drawer.p.push(); Drawer.p.imageMode(Drawer.p.CORNER); const digits = number.toString().split(""); const digitWidth = size; const digitHeight = size * 1.2; const digitSpacing = -size * 0.1; const totalWidth = digits.length * (digitWidth + digitSpacing); const x = position.x - totalWidth / 2; const y = position.y - digitHeight / 2; digits.forEach((digit, index) => { const indexer = `default${digit}`; const image = this.images[indexer as keyof typeof this.images]; Drawer.p.image( image, x + index * (digitWidth + digitSpacing), y, digitWidth, digitHeight ); }); Drawer.p.pop(); } static drawField() { Drawer.p.noFill(); Drawer.p.stroke(255, 255, 255, 60); Drawer.p.rect(0, 0, 512, 384, 4); } static beginDrawing() { Drawer.p.push(); } static endDrawing() { Drawer.p.pop(); } }