nise/nise-replay-viewer/src/osu/Drawer.ts

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import { Vector2 } from "osu-classes";
import p5 from "p5";
import { loadImageAsync } from "@/utils";
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import { Md5 } from "ts-md5";
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export class Drawer {
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private static imageCache: Record<string, p5.Graphics> = {};
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static images = {
cursor: undefined as any as p5.Image,
cursortrail: undefined as any as p5.Image,
hitcircle: undefined as any as p5.Image,
hitcircleoverlay: undefined as any as p5.Image,
radix: undefined as any as p5.Image,
sliderfollowcircle: undefined as any as p5.Image,
sliderb0: undefined as any as p5.Image,
default0: undefined as any as p5.Image,
default1: undefined as any as p5.Image,
default2: undefined as any as p5.Image,
default3: undefined as any as p5.Image,
default4: undefined as any as p5.Image,
default5: undefined as any as p5.Image,
default6: undefined as any as p5.Image,
default7: undefined as any as p5.Image,
default8: undefined as any as p5.Image,
default9: undefined as any as p5.Image,
};
private static p: p5;
static setP(_p: p5) {
this.p = _p;
}
static async loadDefaultImages() {
for (const imageName of Object.keys(Drawer.images)) {
Drawer.images[imageName as keyof typeof Drawer.images] =
await loadImageAsync(`/${imageName}.png`);
}
}
static setImages(images: typeof this.images) {
this.images = images;
}
static setDrawingOpacity(opacity: number) {
//@ts-ignore
this.p.drawingContext.globalAlpha = opacity;
}
static drawCircleJudgement(
position: Vector2,
radius: number,
judgement: string
) {
Drawer.p.push();
Drawer.p.strokeWeight(2);
if (judgement === "OK") {
Drawer.p.stroke(`rgb(106, 176, 76)`);
Drawer.p.fill(`rgb(106, 176, 76)`);
}
if (judgement === "MEH") {
Drawer.p.stroke(`rgb(241, 196, 15)`);
Drawer.p.fill(`rgb(241, 196, 15)`);
}
if (judgement === "MISS") {
Drawer.p.stroke(`rgb(231, 76, 60)`);
Drawer.p.fill(`rgb(231, 76, 60)`);
}
if (judgement !== "GREAT") {
Drawer.p.circle(position.x, position.y, radius * 2);
}
Drawer.p.pop();
}
static drawSliderFollowPoint(position: Vector2, radius: number) {
Drawer.p.image(
this.images.sliderfollowcircle,
position.x,
position.y,
radius * 2,
radius * 2
);
Drawer.p.push();
Drawer.p.fill(255, 255, 255, 18);
Drawer.p.circle(position.x, position.y, radius * 4);
Drawer.p.pop();
}
static drawHitCircle(position: Vector2, radius: number, comboNumber: number) {
Drawer.p.push();
Drawer.p.noStroke();
Drawer.p.fill(160);
Drawer.p.image(
this.images.hitcircle,
position.x,
position.y,
radius * 2,
radius * 2
);
Drawer.p.image(
this.images.hitcircleoverlay,
position.x,
position.y,
radius * 2,
radius * 2
);
this.drawNumberWithSprites(
comboNumber + 1,
new Vector2(position.x - 0.5, position.y),
radius * 0.4
);
Drawer.p.pop();
}
static drawApproachCircle(
position: Vector2,
radius: number,
arScale: number
) {
if (arScale == 1) return;
Drawer.p.push();
Drawer.p.noFill();
Drawer.p.stroke("white");
Drawer.p.strokeWeight(3);
Drawer.p.circle(position.x, position.y, radius * 2 * arScale);
Drawer.p.pop();
}
static drawSliderBody(origin: Vector2, path: Vector2[], radius: number) {
Drawer.p.push();
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const cacheKey = Md5.hashStr(JSON.stringify(origin) + JSON.stringify(path) + JSON.stringify(radius));
if (!this.imageCache[cacheKey]) {
const g = Drawer.p.createGraphics(512 * 4, 384 * 4);
g.scale(2);
g.translate(512 - 256, 384 - 192);
//@ts-ignore
const ctx = g.drawingContext;
ctx.lineCap = "round";
ctx.lineJoin = "round";
g.translate(origin.x, origin.y);
g.noFill();
g.strokeWeight(radius * 2 - 10);
g.stroke(255);
g.beginShape();
for (const node of path) {
g.vertex(node.x, node.y);
}
g.endShape();
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g.strokeWeight(radius * 2 - 17);
g.stroke(10);
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g.beginShape();
for (const node of path) {
g.vertex(node.x, node.y);
}
g.endShape();
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for (let i = 0; i < radius * 2 - 17; i += 2) {
g.strokeWeight(radius * 2 - 17 - i);
g.stroke(Math.round((i / (radius * 2 - 17)) * 45));
g.beginShape();
for (const node of path) {
g.vertex(node.x, node.y);
}
g.endShape();
}
this.imageCache[cacheKey] = g;
}
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Drawer.p.imageMode(Drawer.p.CORNER);
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Drawer.p.image(this.imageCache[cacheKey], -256, -192, 512 * 2, 384 * 2);
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Drawer.p.pop();
}
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static drawCursorPath(
path: {
position: Vector2;
button: {
mouseLeft1: boolean;
mouseLeft2: boolean;
mouseRight1: boolean;
mouseRight2: boolean;
};
}[],
cursor: {
position: Vector2;
button: {
mouseLeft1: boolean;
mouseLeft2: boolean;
mouseRight1: boolean;
mouseRight2: boolean;
};
}
) {
Drawer.p.push();
//@ts-ignore
const ctx = Drawer.p.drawingContext;
ctx.lineCap = "round";
ctx.lineJoin = "round";
Drawer.p.noFill();
Drawer.p.push();
Drawer.p.strokeWeight(2.5);
Drawer.p.stroke("black");
for (let i = 1; i < path.length; i++) {
const lastFrame = path[i - 1];
const frame = path[i];
Drawer.p.line(
lastFrame.position.x,
lastFrame.position.y,
frame.position.x,
frame.position.y
);
}
Drawer.p.pop();
Drawer.p.strokeWeight(1.5);
Drawer.p.stroke("white");
for (let i = 1; i < path.length; i++) {
const lastFrame = path[i - 1];
const frame = path[i];
Drawer.p.stroke("white");
if (lastFrame.button.mouseLeft1 || lastFrame.button.mouseLeft2) {
Drawer.p.stroke("#BB6BD9");
}
if (lastFrame.button.mouseRight1 || lastFrame.button.mouseRight2) {
Drawer.p.stroke("#F2994A");
}
if (lastFrame.button.mouseLeft1 && lastFrame.button.mouseRight1) {
Drawer.p.stroke("red");
}
Drawer.p.line(
lastFrame.position.x,
lastFrame.position.y,
frame.position.x,
frame.position.y
);
}
if (cursor.position)
Drawer.p.image(
this.images.cursor,
cursor.position.x,
cursor.position.y,
55,
55
);
Drawer.p.pop();
}
static drawNumberWithSprites(
number: number,
position: Vector2,
size: number
) {
Drawer.p.push();
Drawer.p.imageMode(Drawer.p.CORNER);
const digits = number.toString().split("");
const digitWidth = size;
const digitHeight = size * 1.2;
const digitSpacing = -size * 0.1;
const totalWidth = digits.length * (digitWidth + digitSpacing);
const x = position.x - totalWidth / 2;
const y = position.y - digitHeight / 2;
digits.forEach((digit, index) => {
const indexer = `default${digit}`;
const image = this.images[indexer as keyof typeof this.images];
Drawer.p.image(
image,
x + index * (digitWidth + digitSpacing),
y,
digitWidth,
digitHeight
);
});
Drawer.p.pop();
}
static drawField() {
Drawer.p.noFill();
Drawer.p.stroke(255, 255, 255, 60);
Drawer.p.rect(0, 0, 512, 384, 4);
}
static beginDrawing() {
Drawer.p.push();
}
static endDrawing() {
Drawer.p.pop();
}
}